A Review of the Role Playing Game Supplement Hero Kids – Fantasy Adventure – Wizard’s Tower

Hero Kids – Fantasy Adventure – Wizard’s Tower by Justin Halliday is a role playing game supplement published by Hero Forge Games for use with the Hero Kids game system. Hero Kids is aimed at children from age 4 to age 10 and this supplement is an adventure. This is a five encounter adventure with a difficulty rating of normal.

The PDF is available from RPGNow for $2.99 and can also be purchased at a reduced price as part of the Hero Kids – Complete Fantasy PDF Bundle, which is how it was bought. The adventure is also included in the print on demand softcover Hero Kids – Fantasy Adventure Compendium.

The PDF is the version reviewed. This has 29 pages of which one is the full colour front cover. There are two versions of the PDF, one with parchment-like page backgrounds and a printer friendly version which lacks these.

Hero Kids - Fantasy Adventure - Wizard's TowerThe supplement starts with a list of what is needed to play it, which includes the core rulebook and print outs of various things. There is an overview of the adventure, which involves helping a wizard, and the introduction. Each encounter has a labelled map for the GameMaster.

First the players have to get to the titular wizard’s tower. There are two options, by land and by water (the latter using the same means of transport as in The Lost Village). The next encounter depends on which way the players choose; there are two different encounters, one for land and one for water.

The final three encounters take place in the tower as the players rescue the wizard from some of his creations which have got out of control.

Seven pages of players’ maps follow this, which are unlabelled, larger versions of the GM’s maps. Two pages have five monster cards and finally there are two pages of A-frame models for the various monsters.

Hero Kids – Fantasy Adventure – Wizard’s Tower in Review.

The PDF is well bookmarked with all the major and minor sections linked, although there isn’t a table of contents. The various printouts are not listed in the bookmarks, but they do not need to be. Navigation is therefore above average.

The text maintains a two column format and no errors were noted. Each monster card and model is illustrated and there are the various maps; the only other illustrations are some illustrations from the monster cards which have been reproduced in the book.

Each encounter presents a variety of different options for players. There are different types of ability tests that they can do to solve problems and the combat encounters are scalable, with more monsters if there are more characters.

The encounters are of different types. Some are purely combat encounters whilst others are problems to solve. In the case of the two encounters which depend on how the players choose to travel, combat can be avoided through ability tests. The adventure as a whole, whilst pretty linear, has a useful degree of flexibility. Different ways of solving problems means that players do not have to solve everything a specific way.

Hero Kids – Fantasy Adventure – Wizard’s Tower is another nice adventure and it can be found by clicking here.


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