The Crawling Maw of Malakor by Frédéric Roelandts is a role playing game supplement published by Danger Is Real for use with Advanced Dungeons & Dragons (and should work with retroclones of that game). It is an adventure for 5-7 characters of 4th to 5th level.
The supplement is available as a four page Pay What You Want PDF from DriveThruRPG. One page is the front cover.
The opening paragraphs explain that a century ago a mad mage was obsessed with creating an unstoppable predator, finally creating the Stegocentipede, which killed him and escaped. His hidden laboratory is in a marsh, and a tribe of goblins worships the escaped monster, and there have been rumours about a mysterious dwelling in the marsh in recent times.
Rumors has four rumours, three true, one false.
General Site Description gives an overview of the exterior and the entrances.
Malakor’s Laboratory has descriptions of the general features, followed by the location descriptions.
The final page of content has a map of the laboratory and one of the goblin caves.
The Crawling Maw of Malakor in Review
The PDF is bookmarked with the major sections linked. Navigation is good. The text maintains a two-column format and appeared to be free of errors, though the language occasionally felt awkward. Bar the cover and maps, there are no illustrations. Presentation is okay.
This is a straightforward enough minidungeon crawl; head to the location, enter and go through it dealing with any hazards inside. This doesn’t make it necessarily safe, but it’s straightforward. The adventure is also self-contained, and will be easy enough to drop into any suitable marsh location. The Crawling Maw of Malakor can be found by clicking here.

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