So What's For Sale, Anyway? II

A Review of the Role Playing Game Supplement So What’s For Sale, Anyway? II

So What’s For Sale, Anyway? II by Julian Neale is a role playing game supplement published by Raging Swan Press for use with the Pathfinder Roleplaying Game. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

The supplement is available as a 24-page PDF from DriveThruRPG for $3.99 but was purchased at a reduced price as part of a special bundle. Two pages are the front and rear covers, four the front matter, Contents and Publisher’s Foreword, one page is an ad and one is the Open Game License. The PDF comes in two versions, one designed for print and high-end devices, the other for mobile and low-end devices.

So What's For Sale, Anyway? IIThe Publisher’s Foreword explains that the lists are intended to show what’s for sale in many different settlements and were created using the random tables in the Core Rulebook and GameMastery Guide, so that GMs don’t have to generate the material on the fly. They can be used when characters are looking to buy things, as potential adventure hooks for curious items or even by travelling merchants. They can also be easily modified. It explains that the format has been improved to make it easier to use and several new features, namely cursed items and bios of sellers, have been introduced from the first in the series.

As in the first book, the tables are divided into settlement types, with more results for the smaller settlements, each showing the magic items that can be found there. There are 21 lists for thorps, 21 for hamlets, 11 for villages, 8 for small towns, 8 for large towns, 6 for small cities, 6 for large cities and 6 for metropolises. In addition to the magic item tables, there are details on spellcasters for hire for each settlement type and a d10 list of sellers as well, again for each settlement type.

So What’s For Sale, Anyway? II in Review

The PDF is well bookmarked with major and minor sections linked. The Contents is to less depth and is hyperlinked. Navigation is good. The text maintains a two-column format and appeared to be free of errors. There are a number of black and white illustrations. Presentation is okay.

Again, like the first supplement, this is primarily a time saver as all a GM needs to do to get a list of magic items is use this supplement rather than roll them up themselves. In addition, though, the various potential sellers are a useful bonus, and cursed items makes things more interesting. Overall, this is similar to the first, but improved, and again any flaws are really those that are baked into the system. So What’s For Sale, Anyway? II is a useful little supplement and it can be found by clicking here.

 

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