Shore Leave Two by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with Cepheus Engine. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 23 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.
The opening paragraphs talks about R&R places in the Sonora sector – the adventure is set in the Frontiers of Space – and how a new planet has opened on the edge of the sector which visitors can’t stop talking about.
Patron explains there isn’t one, though the interstellar police may be interested.
Complications are things that aren’t known or which can go wrong.
Alternative Patron is the patron should the characters be heading to the planet on behalf of the Sonoran Interstellar Police, as it’s out of their jurisdiction.
Encounters in the Juxis System has ships to encounter.
Juxis Prime has stats and details on the pleasure planet.
Encounters on Juxis Prime has encounters on the planet.
Key to the Juxis Prime Resort details the various places in the settlement.
Employees of the Juxis Prime Resort is a 4d6 table of NPCs.
Implant Team has several NPCs looking to do non-consensual surgery.
Visitors to the Resort is a 4d6 table of visitors.
Who is Behind the Juxis Prime Resort has ways this can be found out.
What is Happening on Juxis Prime looks at what’s really going on.
Mission Completion Objectives are what’s needed to succeed, depending on why the characters came.
The final page of content has a map of the resort.
Shore Leave Two in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation is okay. The text maintains a single column format and some minor errors were noticed. Bar the map and covers, there are no illustrations. Presentation is okay.
As is common, many of the NPCs are gone into in more detail than was needed, as just a few stat blocks would have sufficed for most. The adventure itself is either investigation, if hired by the police, or just go and come back otherwise; in the latter case, it’s entirely possible that characters won’t discover anything odd as they may not be looking. Shore Leave Two can be found by clicking here.

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