Impossible Mission by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with Cepheus Engine. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 22 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.
The opening paragraphs explain that the characters find an audio disc on their ship whilst in port, and on it a message from an organisation called the IMF – yes, if the title wasn’t a giveaway enough, this is based on Mission: Impossible – wanting them to take possession of a planet busting warhead that a brutal dictator in the Sonora sector – the adventure is set in the Frontiers of Space – has acquired. The message, naturally, self-destructs.
Patron explains this is the IMF, who the characters have never heard of.
Complications are things that aren’t known or which can go wrong.
Disguise Kits covers the game details for the Mission: Impossible disguises the characters are given.
The General has details on the dictator.
The Villa covers the various locations in his home.
Other Personalities in the Villa has six other important NPCs.
The Human Guards is a 4d6 table of guards.
The Robot Guards has details on the robot security.
Combat Drones covers these.
A Different Kind of Mission explains that this is not the usual adventure the characters might do, as frontal assaults will probably not end well (and would make it obvious what happened, which is something that the characters were told to avoid and results in at best a partial success).
Mission Completion looks at what’s needed to succeed.
Payment for Services Rendered explains what the characters will get for complete success and partial successes.
The final page of content has a map of the villa.
Impossible Mission in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation is okay. The text maintains a single column format and appeared to be free of errors. Bar the map and covers, there are no illustrations. Presentation is okay.
The supplement has a fairly typical long list of guard NPCs that could easily be replaced with just a few stat blocks and, with this being a slightly different adventure, some write ups. Though the forces arrayed against the characters aren’t that much different from similar adventures in the past, what is different is the need for secrecy and that the characters can lose huge amounts from an impressive reward if they behave in a more typically aggressive nature, meaning for true success, they will need to be circumspect. Impossible Mission can be found by clicking here.

Leave a Reply