Escape From Drikon VI by Jospeh Mohr is a role playing game supplement published by Old School Role Playing for use with Cepheus Engine. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 23 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.
The opening paragraphs explain that the prison mines of Drikon VI are harsh and the substance being mined is dangerous in and of itself. The characters are contacted by a member of the Sonoran Interstellar Police – the adventure is set in the Frontiers of Space – about rescuing an informant of his that has been taken there. The characters will need to infiltrate as prisoners.
Patron has details on the employer.
Complications are things that aren’t known or which can go wrong.
Drikon VI has details on the planet.
Dirinium has details on the mineral being mined.
Safety Equipment on Drikon VI has details on the equipment that prisoners get.
Radiation in the Mines explain that the levels vary.
The Prisoner has details on the person the characters are there to rescue.
The Prison Gangs has overviews of these.
Inducements to Work is basically work and get fed.
Roster of Guards has a 2d6 table of guards.
Patrols has details of ship patrols in the system.
Roster of Prisoners has a 4d6 table of prisoners.
Encounters in the Mines has a table of encounters.
Events in the mines has a table of events.
The Map covers the locations in the mines.
Possibilities for Escape gives some examples.
Creatures Living Underground and in the Mines has some details on these.
Mission Completion is to bring the informant back alive.
The final page of content has a map of the mines.
Escape From Drikon VI in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation is okay. The text maintains a single column format and some minor errors were noticed. Bar the map and covers there are no illustrations. Presentation is okay.
As isn’t uncommon, there are more stat blocks than are really needed; most of the guards and prisoners could easily be represented by two or three. Though a straightforward adventure (on a world that bears some perhaps not coincidental resemblances to the dilithium mines of Rura Penthe), it isn’t necessarily an easy one, and characters really need to come up with an escape plan before being captured. Escape From Drikon VI can be found by clicking here.

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