Wisdom from the Wastelands Issue #16: Robots Part 2 is a role playing game supplement published by Skirmisher Publishing for use with the Mutant Future system. As such, it is covered by the Open Game License though no parts are considered to be Open Game Content as a result. The Wisdom from the Wastelands series introduces new options for Mutant Future and this one has some new robots.
The supplement is available as a seven-page PDF on DriveThruRPG for $0.99 but was purchased at a reduced price as part of a special bundle. One page is the Open Game License and front matter and one is ads.
The opening paragraph explains that robots are just as important as biological in the game and that this is the second of four robot issues and presents eight new robots as well as weapons and accessories. These are types of robots, not specific models, just like the core book.
The flying film is a robot that provides entertainment and news holograms.
The gravbot is a flying robot able to change gravity.
The lumber cutter is a robot designed to kill plants not permitted to grow in an area.
The mad laboratory is a research robot. These all went insane after the world changed as they could not understand the new world.
The marine hunter is an autonomous hunter-killer submarine.
The medbot/vetbot are two similar robots deigned to cure humans or animals.
The nightmarebot is a toy robot that would pretend to hunt people.
The NuStar is designed to illuminate areas.
New Locomotion has a new means of flying for robots.
New Accessories has six new accessories used by the new models.
New Weapons has one new weapon.
Wisdom from the Wastelands Issue #16: Robots Part 2 in Review
The PDF is bookmarked with major sections linked. There is a short table of contents that is hyperlinked. Given the length, navigation is decent. The text maintains a two-column format and appeared to be almost free of errors. There are some stock tweaked colour images. Presentation is okay.
Like Issue #15, this has new robots and new options for robots. The options can, of course, be used to enhance other types of robots. Again, this expands on the fairly limited number of robots in the core book. The robots in this issue are much more specialised than any others, with very narrow foci. Some barely qualify as robots, being at most semi-autonomous machines and sometimes less than that. This doesn’t mean they can’t be dangerous, but they don’t feel as interesting. Wisdom from the Wastelands Issue #16: Robots Part 2 can be found by clicking here.
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