The Price is Wight

A Review of the Role Playing Game Supplement The Price is Wight

The Price is Wight by Simon Hunter is a role playing game published by Wizards of the Coast through the DMs Guild Community Content Programme for use with Dungeons & Dragons 5th Edition.

The supplement is available from DMs Guild as a 12-page PDF for $2 but was obtained at a reduced price thanks to a special offer. Two pages are the front and rear covers and about one and a half pages are the front matter and Contents.

The Foreword explains that this is an adventure based around game shows.

The Price is WightThe Introduction explains that this is an adventure for five 5th level characters and is a one-shot adventure that could be placed in any village. Optimising the Adventure has some details on changing the adventure based on the number of characters and levels.

Background explains the characters find themselves in a village where the local baroness is having a problem with her family mausoleum.

Adventure starts with a hook; the characters enter the village inn during a town meeting and are asked to help. An ancestor of the baroness has been raised as a wight and has in turn raised minions of his own. There are options for getting uninterested characters interested.

The adventure itself is said to be divided into two parts, the cemetery and the crypt. The cemetery itself is just a single encounter with zombies. The crypt involves travelling through a number of rooms with names inspired by game shows, before confronting the wight.

The final part has the characters returning to the baroness and gives some brief outlines for assigning experience and treasure.

Treasure is a 2d20 table of mundane items to find.

The final two pages have colour maps of the cemetery and the crypt.

The Price is Wight in Review

The PDF is bookmarked with major and minor sections linked. The Contents isn’t as thorough, but is hyperlinked. Navigation is good. The text maintains a two-column format and appeared to be free of errors. Apart from the colour maps, which appear to be custom, there are some colour pieces of stock art. Presentation is good.

The adventure, despite being based on game shows, seems to be overlooking the idea that would seem to be automatic; have every encounter based on game shows. Instead, there’s only one encounter that does this, Wheel of (Mis)Fortune. The others are just given game show puns for names. Which players won’t know, unless told. So, a nice idea, but not exploited as it should have been. The Price is Wight can be found by clicking here.

 

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