Ten.

A Review of the Role Playing Game Supplement Ten.

Ten. by 초ㅑ is a role playing game supplement published by Chaosium Inc. through the Miskatonic Repository Community Content Programme for use with Call of Cthulhu, the horror role playing game based on the works of H. P. Lovecraft. This would appear to be a modern scenario.

This is a 7-page PDF that is available as a Pay What You Want supplement from DriveThruRPG. One page is the front cover and one the front matter.

Ten.The Introduction states that it requires a Keeper and two players and finishes in one hour. Some precautions (content warning?) list what could happen in the adventure.

The Keeper’s Information explains that there is a, real-life by all appearances, time limit. If the investigators fail to get out in this time, they will automatically fail (and by “fail” it means “die”). It explains that to escape, the investigators will need to insert fingers into a vending machine in exchange for a key. Lost fingers can be returned under the correct conditions.

The scenario has the investigators in a locked room with a note saying they need to buy a key from the vending machine to leave. There’s a vending machine, bloody walls and a disturbing mirror for the ceiling. There is also a vending machine, with a list of prices – other things than the key can be purchased – and a token changing machine which will exchange fingernails and teeth for two whole fingers in total, which can be used with the vending machine. It’s stated that these can be used for other supplies; presumably, they may also work as part payment for the key, but that isn’t clear.

There are other things that the investigators can do, including annoying the ceiling mirror enough that whatever is behind it comes out to object. What this is, is up to the Keeper.

Rewards are listed at the end. The reward for failure is a blank character sheet for a new character.

Ten. in Review

The PDF is very extensively bookmarked, with major and minor sections linked. Navigation is excellent for a short supplement. Regarding the text, it follows a two column two colour format. This is a translation from a Korean supplement. Most of the time the translation, although awkwardly phrased, is still understandable; however, there are some occasions when it isn’t actually clear what the author meant. A keeper may need to make some interpretations to run the scenario. There are no illustrations bar the cover. Presentation is adequate.

Given that this uses a vending machine, it seems likely that this is a more modern scenario. It is possible to come out of this with both investigators having all their fingers intact, but it’s also possible for one to lose some. The correct solution needs deducing. It’s also possible to lose at least one investigator. Ten. is an interesting, and potentially dangerous, short scenario and it can be found by clicking here.

 

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