So What's For Sale, Anyway? IV

A Review of the Role Playing Game Supplement So What’s For Sale, Anyway? IV

So What’s For Sale, Anyway? IV by Julian Neale is a role playing game supplement published by Raging Swan Press for use with the Pathfinder Roleplaying Game. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

So What's For Sale, Anyway? IVThe supplement is available as a 23-page PDF from DriveThruRPG for $3.99 but was purchased at a reduced price as part of a special bundle. Two pages are the front and rear covers, three the front matter, Contents and Foreword, one page is an ad and one is the Open Game License. The PDF comes in two versions, one designed for print and high-end devices, the other for mobile and low-end devices.

The Foreword explains that the previous supplement in the series dealt with dwarves, and this one deals with elves, as elves and dwarves are the most popular species in fantasy after humans, and are often the most established. This supplement concentrates on elven settlements, or perhaps what’s available from an elven trader. It also discusses making sure that if a monster needs specific magic items to defeat, there should be some effort to have such items available. Also, curses are present once more.

Just as with the previous entries in the series, the settlements are divided into various types. There are 25 thorps, 22 hamlets, 15 villages, 12 small towns, 9 large towns, 9 small cities, 7 large cities and 8 metropolises. As with the previous entries, there are magic item tables; just as with the second, there are also spellcasters for hire and curses. In addition, there are some brief settlement details, with a name, description and settlement stat block. Thorps, hamlets, villages and small towns each have two settlements; large town, small city, large city and metropolis each have one.

So What’s For Sale, Anyway? IV in Review

The PDF is well bookmarked with major and minor sections linked. The Contents is to less depth and is hyperlinked. Navigation is good. The text maintains a two-column format and appeared to be free of errors. There are a number of black and white illustrations. Presentation is okay.

With this being focused on elves, the magic items are again more specialised, perhaps a little too specialised; even elves will have other things for sale than what they like; perhaps even more so, as they wouldn’t be selling. The curses seem a bit more imaginative. So What’s For Sale, Anyway? IV is a decent, if more specialised, supplement and it can be found by clicking here.

 

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