Outer Planet Guide, Volume 1.0

A Review of the Role Playing Game Supplement Outer Planet Guide, Volume 1.0

Outer Planet Guide, Volume 1.0 by Dave Woodrum is a generic role playing game supplement published by Fishwife Games.

The supplement is available as an 8-page PDF from DriveThruRPG for $2 but was purchased at a reduced price during a sale. One page is the front cover.

Outer Planet Guide, Volume 1.0The opening paragraphs explain that the supplement contains six new worlds for filling in the gaps in a space campaign, worlds around less important stars at the borders of space. Each of the six planets is then covered.

Each planet follows the same format. Listed are its name, diameter (not gravity, though), moons, day and year cycle, biome, atmosphere, notable hazards, population, outlook, corruption level, tech level, economy, major imports and exports, a description and an adventure hook. Each also has an image of the planet and several have conversion notes taking up blank space. Most of the planets are pretty hostile for one reason or another, whether that’s due to how they are governed, what sort of planet they are or both.

Outer Planet Guide, Volume 1.0 in Review

The PDF lacks bookmarks and is short enough that they aren’t needed, though they would have been appreciated. Navigation is okay. The text maintains a single column format and appeared to be mostly free of errors. Each planet, as mentioned, has an illustration; they aren’t brilliant, but it’s nice to have them. Presentation is okay.

With this being generic, work will be needed to convert the planets to a system. This may or may not be a lot of work, but it will need doing. It is a bit odd that gravity isn’t mentioned, because the diameter of the planets varies a lot, and they shouldn’t have the same gravity with that much variance. The adventure hooks provide an idea for using a planet. This isn’t a perfect supplement but it’s inexpensive and can easily be useful with a bit of work. Outer Planet Guide, Volume 1.0 can be found by clicking here.

 

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2 responses to “A Review of the Role Playing Game Supplement Outer Planet Guide, Volume 1.0”

  1. Dave Woodrum avatar
    Dave Woodrum

    Thank you very much for taking time to review this Fishwife Games product. Gravity was actually one of the “stats” for the planets originally but I ditched it because of some complications. The product is inspired by my sometimes free time gaming in No Man’s Sky along with the various space opera (and admitting space fantasy) films of the late 70s, 80s, etc. Plus Hitchhiker’s Guide. 😉 I wanted a cut off point with the more science related elements to allow for quicker space romp gaming. With gravity being constantly something other than Earth standard I knew that for some folks this would lead to a hard discussion of handling combat- which (sadly) is a core element of many role playing games. I will go as far as to say that my own yet to be published in house system, BAIT, has a lot of emphasis on combat elements and is thus handled differently than other things- such as skill checks, etc. And on that note, quite a few skill checks would come into question as well. I figured that if the GM wished to add these elements to the world that they could.
    Granted, that said, it not being there is a glaring omission. I myself will agree to that, especially as it was originally in the mix.

     
    1. Admin avatar
      Admin

      Thanks for explaining! Indeed, gravity can make a difference in combat, though some systems just appear to handwave it.

       

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