Mini Quest: The Cult of the Jelly God

A Review of the Role Playing Game Supplement Mini Quest: The Cult of the Jelly God

Mini Quest: The Cult of the Jelly God by David Dudka is a role playing game supplement published by Survive RPG. The supplement is intended for use with Dungeons & Dragons based systems, although no precise ones are specified. This is a short adventure, part of the Mini Quest series, although no specific character levels or party size are specified either.

This is a six page Pay What You Want PDF which is available from RPGNow.

The characters arrive at a remote small village, with many abandoned homes, far from the main centres of civilisation. The only point of interest is the inn around which the village clusters. Most of the villagers will not speak to the characters, directing them to the man who runs the inn.

Mini Quest: The Cult of the Jelly GodThe innkeeper is a highly suspicious character. He will take to the characters, and mention how he trades with the camp at a nearby mine, but many of his conversational gambits should make characters think there is something wrong with him.

The mines are the source of trouble, and of disappearances of families in the town. The miners are worshipping a being they discovered in an hidden valley connected to the mines as a god, and are totally devoted to it.

The characters will need to explore the mines and then the valley, although defeating the god itself may prove difficult (and isn’t recommended); fleeing and sealing the valley off is the advised course of action.

Mini Quest: The Cult of the Jelly God in Review

The PDF lacks bookmarks and doesn’t really need any at this length. The text maintains a two column format and a number of minor errors – mostly the same grammatical one, using “it’s” instead of “its” – were noted. There are a number of black and white illustrations, all custom, and a couple of maps. Presentation is pretty decent for the length of the supplement. There are also a number of inscriptions that can be found, which really could have been better separated out from the text so that they could be used as player handouts.

The adventure should be pretty easy to drop into any out of the way region. As far as systems go, it looks as if it better suited to OSR systems rather than more complex ones such as D&D 3.x/Pathfinder.

The antagonists in the adventure are not that convincing. The innkeeper is so obviously a dodgy character that his actions should come as no surprise. The cultists are one dimensional and are fanatics with no interest in talking. This is a hack ‘n slash fest, pure and simple – find the valley and the god, runaway, defeating cultists and some odd variants on the gelatinous cube along the way.

Mini Quest: The Cult of the Jelly God is not the best adventure, but it is a side quest that is certainly suitable for some campaign styles and, after all, it can be checked out for free first by clicking here.

 

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