Arms and Artifacts of Zul - Tome 3

A Review of the Role Playing Game Supplement Arms and Artifacts of Zul – Tome 3

Arms and Artifacts of Zul – Tome 3 by Cliff Dunn is a role playing game supplement published by ZealZaddy for use with Dungeons & Dragons 5th Edition. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

The supplement is available as a 10 page Pay What You Want supplement from DriveThruRPG. One page is the front cover, one the front matter, one the Contents and one the Open Game License.

Arms and Artifacts of Zul - Tome 3The first two pages of content are taken up by some links to Free City of Vadashar material, a sidebar, Welcome to the Free City of Vadashar, that is duplicated from other supplements and gives background and history of the city, its present and future.

The supplement covers three more magic items for the Zul setting. Each magic item has flavour text linking it to the setting.

The first is the Rod of the Creeper. This projects a net of grappling vines that entangle the target.

“Zenobia”, the Sword of Attalis is an elven short sword currently owned by Attalis, Vadashar’s uncrowned Prince of Thieves. As well as a slight magical bonus, it grants advantage on initiative and the wielder cannot be surprised. They can also use the sword to wound a person; such wounds being difficult to heal.

The Anthroparion, or Alchemical Homunculus Crystal, is a semi-sentient wondrous item that allows spellcasters to communicate with others possessing a homunculus over a substantial distance.

Arms and Artifacts of Zul – Tome 3 in Review

The PDF is linked, but the links have the wrong names (they’re from Tome 2) and one is missing. The Contents is to a similar level of depth and, though the names are accurate, some of the hyperlinks are missing. Navigation is okay. The text maintains a two-column format and appeared to be free of errors. Each item is illustrated, using colour stock art. Presentation is decent.

The Rod of the Creeper is a fairly minor item, but thematically appropriate for nature clerics and druids. Zenobia isn’t that powerful a sword, though the wounding ability is interesting; sadly, not something that is likely to be much use to characters. The Anthroparion is the most interesting, and most fully described, item, though it’s essentially a rather unpleasant magical communication device. Perhaps making it possible for the homunculi to turn on its master would add something. Arms and Artifacts of Zul – Tome 3 is a decent collection of items and it can be found by clicking here.

 

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One response to “A Review of the Role Playing Game Supplement Arms and Artifacts of Zul – Tome 3”

  1. Cliff Dunn avatar

    I am trying to find a methodology for contacting you, so I sent a message to Directory Gold’s Facebook messenger, with some information concerning DrivethruRPG. I would like to give you access to to the full menu, if you can contact me with your information. Thank you again!

     

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