20 Things #73: Failed Thievish Doings (System Neutral Edition)

A Review of the Role Playing Game Supplement 20 Things #73: Failed Thievish Doings (System Neutral Edition)

20 Things #73: Failed Thievish Doings (System Neutral Edition) by Creighton Broadhurst is a role playing game supplement published by Raging Swan Press. The supplement is stated to be system neutral, but also compatible with any version of Dungeons & Dragons, and is therefore covered by the Open Game License with some parts considered to be Open Game Content as a result.

The supplement is available for $3.45 from DriveThruRPG, although it was bought at a reduced price thanks to a special offer, and comes in three versions. One version is a text file; the other two are 11-page PDFs. One PDF is intended for print and high-end devices, the other for low end devices and mobile. Two pages are the front and rear covers, two pages are ads, one page is the front matter, Contents and some notes on using the supplement and one the Open Game License.

20 Things #73: Failed Thievish Doings (System Neutral Edition)Using this Book explains that the tables can be used on the fly by rolling on the desired table and describing the result.

1: Failing to Find Anything is a d20 table that describes characters finding nothing in a way that sometimes suggests they might need to look more.

2: Failing to Find a Trap is a d220 table on what oddities a thief might see when looking for a trap.

3: Failing to Pick Pockets is a d10 table of descriptions for a botched roll and a d10 table of things the character would have rather not have found.

4: Failing to Pick a Lock is a d10 table when a character is unsuccessful at lockpicking.

20 Things #73: Failed Thievish Doings (System Neutral Edition) in Review

The PDF is bookmarked with the various sections linked. The Contents is to a similar level of depth and is hyperlinked. Navigation is decent. The text maintains a two-column format and appeared to be free of error. There are a number of stock black and white illustrations up to full page in size. Presentation is decent.

In parts, this supplement is designed to mess with the players, with descriptions of not finding anything in a way that suggests there might be something to found. In other parts, it is intended to make a failure more interesting than just saying it’s a failure or nothing is found, and this it does well. The messing with players’ heads part might not be appreciated by everyone and should perhaps not be overused. 20 Things #73: Failed Thievish Doings (System Neutral Edition) is a decent supplement and it can be found by clicking here.

 

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