10 Kingdom Seeds: Forests

A Review of the Role Playing Game Supplement 10 Kingdom Seeds: Forests

10 Kingdom Seeds: Forests by Liz Smith is a role playing game supplement published by Rite Publishing for use with the Pathfinder Roleplaying Game. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

10 Kingdom Seeds: ForestsThis is an 11 page PDF that is available from DriveThruRPG for $1.49 but was purchased at a greatly reduced price as part of a special bundle. One page is the front cover, one the front matter, one the Open Gaming License and one an ad.

The Kingdom Seeds range is perhaps a little misleading in their titles; they are actually a collection of 10 briefly described villages. Each village has a stat block, one or more locations of interest described and a few rumours. In this collection, all the villages are located in wooded areas. They are not simply lumberjacking villages either. There are tanneries, bee keepers, brewers, copper jewellery makers and more. Most villages usually have one major activity; in a couple of cases these are seasonal and the places have an alternate activity during another season. The villages run the gamut of primary alignments as well, but none are very large, being essentially hamlet-sized.

10 Kingdom Seeds: Forests in Review

The PDF is bookmarked with the various villages linked. There could be more depth to the bookmarks, but this is a short supplement so navigation is fine. The text maintains a two column full-colour format and appeared to be free of errors. There are a handful of colour illustrations and presentation is fine.

The first village, Butteroak, is the most interesting. It has a double palisade filled with assassin vines for defence. It also functions as punishment; this is an evil village and most offences result in the individual being given a knife and made to run through the assassin vines. Survival means they live; death means a vine doesn’t need feeding. Sadly, the other villages don’t have quirks to this sort of degree. They are functional, nicely described and useful for a GM who wants to drop a few lightly-detailed places in, but they lack anything truly unique. There is nothing wrong with the villages; they are simply serviceable. Still, this is an inexpensive collection of villages, even at full price. 10 Kingdom Seeds: Forests is a reasonable collection of villages and it can be found by clicking here.

 

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