#1 With a Bullet Point: 7 Magic Missile Feats

A Review of the Role Playing Game Supplement #1 With a Bullet Point: 7 Magic Missile Feats

#1 With a Bullet Point: 7 Magic Missile Feats by Owen K.C. Stephens is a role playing game supplement published by Rogue Genius Games (originally Super Genius Games) for use with the Pathfinder Roleplaying Game. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

The supplement is available as a four-page PDF from DriveThruRPG for $1 but was purchased at a reduced price as part of a bundle. One page is the front cover and one Open Game License and credits.

The first page has some standard text for the #1 With a Bullet Point range explaining the philosophy and what the supplements contain.

The High Concept explains this supplement has feats granting new options for the magic missile.

#1 With a Bullet Point: 7 Magic Missile FeatsArcane Missiles allows a magical arrow or bolt to be used as a material component, adding the effects of that arrow or bolt to a single missile.

Blinding Missiles sacrifices some of the spell’s range and the number of missiles in exchange for potentially blinding a target.

Halo of Stars allows unused missiles to circle the caster as points of light, shedding light and allowing them to be fired off later.

Imbued Force means magic missile can be used to imbue a touched melee weapon with the power to act as a force effect.

Legendary Missiles do greater damage and the spell is considered to be 2 levels higher.

Pressure Missiles concentrates the magic missiles into fewer, harder-hitting missiles, gaining the ability to halt movement, slow or even hold the target depending on the number of missiles sacrificed.

Targeted Missiles allows missiles to garget creatures with full concealment.

#1 With a Bullet Point: 7 Magic Missile Feats in Review

The PDF lacks bookmarks and at this length doesn’t need them. Navigation is fine. The text maintains the old three-column landscape format used by Super Genius Games and appeared to be mostly free of errors. There are a couple of pieces of black and white stock art. Presentation is okay.

Magic missile is one of the most iconic spells around and it’s one that’s gained early that can still be useful at higher levels. This supplement adds a bunch of feats to increase the likelihood that spellusers will still keep using magic missile, on top of other advantages it has. #1 With a Bullet Point: 7 Magic Missile Feats has seven new interesting feats and it can be found by clicking here.

 

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