The Lost Wizard of the Iron Spire is a role playing game supplement written and published by The Dour DM for use with Knave 2e.
The supplement is available for free as a 16-page PDF from DriveThruRPG. One page is the front cover and three quarters of a page is the front matter and Contents. There is also a zip file with six images of the maps used in the adventure.
The Introduction explains that the adventure is aimed at characters of levels 1-3 and is intended to give the GM flexibility.
The Foreword is a bit of fiction about the missing wizard.
Background explains that the adventure is set in the Northern Reach, a province of a kingdom, and has a map of the place with some points of interest as well as some brief details on the province and deities. The characters start in the town of Westhaven.
Tables has a d20 table of things to discover in a hex, a d6 table of wilderness encounters and a d6 orc incursion table.
Story Hooks & Lore has 14 rumours that can be used.
This is followed by a map of Westhaven, which also details some notable NPCs and points of interest.
Mezzerklop’s Maze of Mystery has a map, a d4 table of random encounters, an introduction and then descriptions of various locations.
The Sunken Tomb of the Bog Witch again has a map, a d4 table of random encounters, introduction and room descriptions.
Zod’s Subterranean Laboratory follows the same format with d4 random encounters, map, introduction and room descriptions.
The Iron Spire again has a map, introduction, d4 table of random encounters and room descriptions.
Conclusion lists some possible resolutions for the adventure.
Commentary explains that the adventure intends to give the GM prompts and tools to facilitate an adventure.
The Lost Wizard of the Iron Spire in Review
The PDF lacks bookmarks and, though short, has enough sections that these would have been useful. The Contents covers the main sections and is hyperlinked. Navigation is okay. The text mostly follows a two-column format, except for the dungeons, and appeared to be free of errors. There are a number of black and white illustrations and the maps. Presentation is decent.
The dungeons in this adventure are more along the lines of one-page dungeons than fully fleshed out affairs. GMs should probably read them through first to get the hang of them, though they could be done on the fly. In many ways, this is more a sandbox of locations and other material, but it should also be easy enough to use with other systems. The Lost Wizard of the Iron Spire can be downloaded for free by clicking here.
Leave a Reply