Warning Signs

A Review of the Role Playing Game Supplement Warning Signs

Warning Signs by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with Cepheus Engine. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

The supplement is available as a 22 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.

Warning SignsThe opening paragraphs explain that the Sonoran Interstellar Police – the adventure is set in the Frontiers of Space – want someone to investigate what a criminal syndicate is up to in a neighbouring sector.

Patron gives details on the employer.

Complications are things that can go wrong or which aren’t known.

Bernersdine System has details on the system and on the destination planet.

Encounters in the System has a 2d6 table of encounters.

The Santori Family has details on the criminal syndicate operating in the system.

The Factory details the facility the syndicate is using to make a drug.

Encounters in the Factory has random encounters.

Events has a 2d6 table of things that could happen.

Robots has details on kill bots recently deployed by the syndicate.

The Yamaguchi Cartel has details on a rival syndicate, the largest one in the sector.

The Yamaguchi Kill Team has stats for operatives they are sending to attack the factory.

Santori Employees has a 3d6 table of employees.

Santori Guards has a 2d6 table of guards.

The Security Key Cards lists these and what they open.

Designer Drugs has some brief details on popular ones.

Smuggling Vessels has a d6 table of starships to encounter.

Mission Completion Objectives explain these are to discover what the factory is making and destroy it; the rival cartel might well do this for the characters.

The final two pages of content have maps of the planet and the factory.

Warning Signs in Review

The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation is okay. The text maintains a single column format and some minor errors were noticed. Bar the maps and covers, there are no illustrations. Presentation is okay.

This does have a common problem with these supplements in that the NPCs are gone into in more detail than needed; as most will only be combat foes, two or three stat blocks would have sufficed rather than the number used. Other than that, the adventure is straightforward enough though there are enough foes to be dangerous; if the characters can use stealth and let the other cartel’s team do a lot of the fighting, they will be better off. Warning Signs can be found by clicking here.


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