Uncharted by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with Cepheus Engine. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 23 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.
The opening paragraphs explain that the worlds of the Sonora sector – the adventure is set in the Frontiers of Space – are pretty well known. However, the characters stumble across an unknown world, which could be valuable.
Patron explains there isn’t one.
Complications are the things that aren’t known or which could go wrong.
An Uncharted World has some brief details on the planet.
Key to the Uncharted World briefly covers points of interest.
Encounters on the World (Not in Ruins or Cities) has a 2d6 table for these.
The Various Ruins on the World has a series of 2d6 tables for randomly generating some features of the ruins.
The Oceans on the World has a brief paragraph on these.
Key to the Domed Structure details the points of interest in the most important structure.
A Failing Reactor has details on this and what happens if it does finally fail.
A Planetary Cloaking Device has some details on this.
Alien Relics and Artifacts has some potentially valuable items.
An Ancient Race has some details on the now-dead inhabitants.
Security Robot has stats for a security robot.
Strange Animals and Plants of this World has stats for various flora and fauna.
Mission Completion explains the mission is over when the characters decide to leave.
The final two pages of content have maps of the world and the domed structure.
Uncharted in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation could be better. The text maintains a single column format and some minor errors were noticed. Bar the maps and covers, there are no illustrations. Presentation is okay.
This is an adventure in which the characters explore – loot – a recently discovered planet. There’s only one really significant location, which seems like a bit of a waste of an entire planet, so the GM might always expand the material on the other ruins if they wanted to make this a longer adventure. There are dangers, as is the case with exploring ruins, and the failing reactor is the most severe. Uncharted can be found by clicking here.
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