The Hunt by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with OSRIC. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 32 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.
The opening paragraphs explain that the characters are invited by the god of centaurs to participate in a hunt on the Happy Hunting Grounds. They will get a choice of artefacts for their participation, but they are the hunted, not the hunters, and all the animals, who have abilities greater than normal ones, will be after them. The adventure is aimed at characters of levels 10-14.
The Invitation has the characters approached by the centaurs’ god.
Further Discussions has the details the god may reveal if pressed, then taken to the plane.
The Beastlands gives some details on the plane, also known as the Happy Hunting Grounds.
The Map to the Beastlands explains that the hex map is part of one layer known as Krigala which is far away from the usual portals to other planes.
Movement Through the Beastlands looks at movement and hex size.
Where is the Portal Home? explains the GM should determine its location using the random table before the adventure starts, along with the chance that the god may decide to move it.
Key to the Beastlands Map gives brief details on various points of interest.
The Hunt has the hunt start and how it proceeds, as well as how the characters will be rewarded if they escape.
Random Encounters (Non-Water Hexes) has a random table for these.
Random Encounters (Water Hexes) is the same but for these hexes.
Specific Encounters details the three hunting packs, two ambushes and two traps.
Animals in the Beastlands starts with an overview of the animals in general, then has random tables for animals found anywhere and animals in or near lakes and rivers. It also explains how the animals have been changed and any spell casting ability they might have.
Animal Tactics looks at these.
Player Tactics looks at various things the characters might do and what can happen.
Magic Use in the Happy Hunting Grounds looks at how magic is affected.
Other Important Character Class Limitations looks at other changes, which are to do with spellcasters.
The Three Artifacts covers the three potential rewards.
Death in the Outer Planes of Existence looks at what can happen.
The final page of content is a map of the plane section.
The Hunt in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation is okay. The text maintains a single column format and some minor errors were noticed. Bar the map and covers, there are no illustrations. Presentation is okay.
This is a potentially dangerous adventure with the characters being pursued by animals pleased to be the hunter, not the hunted, and with much better abilities. It might be argued that this is not quite the expected behaviour of a good god, but then again it might be. The potential rewards, should the characters play the game as it’s supposed to be played, are quite valuable, but it’s not like every character is going to benefit from such directly. The Hunt can be found by clicking here.

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