Star Port Two by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with Cepheus Engine. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 48 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.
The opening paragraphs explain that the characters are contracted by the manager of a star port on the capital of the Pembian Empire – though not stated, the adventure is set in the Frontiers of Space – to deal with a number of problems.
Patron has details on the manager.
Anapcequdo has details on the planet.
Complications has things that can go wrong or which are not known.
Wandering Encounters on the Island (Outer Areas) is a d6 table of encounters.
Wandering Encounters in the tunnels is a 2d6 encounter table.
Wandering Encounters on the Landing Pads is another 2d6 encounter table.
Wandering Encounters in the Main Concourse is a 4d6 encounter table.
Random Events is a 4d6 table of events.
Scheduled Events is a series of set encounters following a timeline.
Event Explanation gives detailed explanations of the scheduled events.
Random Ships Arriving/Departing has a 4d6 table of ships to find on the landing pads.
Rumors at the Star Port is a 4d6 table of rumours marked whether they are true or false.
Key to the Star Port covers the locations.
Security Team Personnel is a 4d6 table of guards.
Computer Services Personnel is a d6 table of computer people.
Star Ship Controller Personnel is a 2d6 table of these.
Star Port Management Personnel is a d6 table of these.
Janitorial Personnel has d6 of these.
Concessions Personnel is a 2d6 table of these.
Customs Personnel is a d6 table of these.
Baggage Handlers is another 2d6 table.
Cargo Handlers is again a 2d6 table.
Star Ship Crew Personnel is a 4d6 table.
Passengers is another 4d6 table.
Random Concourse Personnel is another 2d6 table.
Potential Patrons is a 4d6 table of people who want jobs done.
Medical Personnel is a d6 table of these.
Mechanics and Engineers has 2d6 of these.
The Ilsuni Delegation details some alien diplomats.
Resolving the Issues has ways the characters could solve the problems.
Mission Completion explains the goal is to handle the issues for two weeks, then leave.
The final page of content has a map of the star port.
Star Port Two in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation could be better. The text maintains a single column format and some minor errors were noticed. Bar the map and covers, there are no illustrations. Presentation is adequate.
Much of the supplement is taken up by pages and pages of NPC stats, most of which are unnecessary. In many of the cases, one or two stat blocks would have done for all the NPCs, with a random set of names. In only some of the cases is there anything significant about a specific NPC for them to really need a longer description, and even then, not always a special stat block. The adventure itself requires the characters remain at the star port hopefully solving various problems. It doesn’t suggest what to do if the characters fail to solve anything; the best option would be to pay them less. Star Port Two can be found by clicking here.
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