Real Estate by N. Robin Crossby and Tom Dalgliesh is a role playing game supplement published by Columbia Games Inc. for use with HârnMaster.
The supplement is available from DriveThruRPG as a 6-page PDF but was purchased at a reduced price due to a special offer.
It starts by stating that everyone has to live somewhere, though PCs often adopt nomadic lifestyles. GMs should encourage characters to establish households, as a normal person would, if only to give them more problems.
Owning and Holding Land explains the laws on land in the Hârn setting; all land is held by the monarch and landholders simply hold it on the monarch’s behalf. There are two types of land, one which may be held by anyone and the other which can only be held by persons of a specific class and transferred to them. A sidebar covers establish places to live.
Markets, Towns, & Charters explain how the right to hold markets is granted by the monarch and what town charters usually entail.
Buy, Rent, or Lease explains the differences between these types of using property; renting has the least rights.
Urban Property explains how property is transferred, the role the Mason’s Guild plays and how such as mortgages and title deeds work.
Finding a House is on looking for a property with real estate values, what properties are like and trends in prices.
Rural Properties includes homesteading, which can be very dangerous as there is always someone who lays claim to the land.
PC Landlords is on PCs owning and renting out property, and the costs for doing so.
Real Estate in Review
The PDF lacks bookmarks and is short enough that these are not essential. Navigation is adequate. The text is either a single column with sidebar or two column format and appeared to be free of errors. There are some black and white illustrations appropriate to the content; these do not look as if they were created specifically for the supplement. Presentation is okay.
The supplement goes into fairly extensive detail on a matter that PCs may not necessarily think is important. Having characters have a property can be a source of adventure hooks, but it can also be a source of annoyance if players are essentially forced by the GM to acquire a property, then have no end of problems from a property they never wanted in the first place. That would need careful handling. Going into property ownership and rental is something players are more likely to want to do and, if they do, that is a guilt-free way of giving them trouble. Though intended for use with HârnMaster, the supplement is effectively system neutral. Real Estate is a small but comprehensive little supplement and it can be found by clicking here.
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