Malcon’s Tome of Magic Volume Two by Jospeh Mohr is a role playing game supplement published by Old School Role Playing for use with OSRIC. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 34 page Pay What You Want PDF from DriveThruRPG. One page is the front cover, three the front matter and three the Open Game License.
The opening paragraphs are mostly in character for the lich Malcon the Firebringer, a powerful being from the author’s setting, and explains this is for OSRIC and similar systems, and has magic items for all the classes.
Following this are the magic items. These are divided into Potions, Oils and Elixirs, Scrolls, Rings, Rods, Staves and Wands, Miscellaneous Magic, Artifacts and Relics, Armor and Shield, Swords and Weapons. Each has a number of items, with Scrolls having the fewest, described, with the more powerful items naturally having longer descriptions.
Malcon’s Tome of Magic Volume Two in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation could be better. The text maintains a single column format and a few minor errors were noticed. Bar the covers, there are no illustrations. Presentation is adequate.
This is what it looks like; a collection of magic items for OSRIC that should be transferrable, with varying degrees of effort, to other systems, especially OSR systems. The items will be of varying utility and some may not be suitable for a GM’s campaign, but they can be picked and chosen from and those desired used, making this a useful resource. Malcon’s Tome of Magic Volume Two can be found by clicking here.

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