And The Sea Shall Give Up Her Dead

A Review of the Role Playing Game Supplement And The Sea Shall Give Up Her Dead

And The Sea Shall Give Up Her Dead by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with OSRIC. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

The supplement is available as a 47 page Pay What You Want PDF from DriveThruRPG. One page is the front cover, three the front matter and three the Open Game License.

And The Sea Shall Give Up Her DeadBackground Information explains that the characters arrive at a fishing village just as a pirate ship with an undead crew approaches.

Game Master Notes explains where the village is in the author’s setting and that the adventure is intended for 4-7 characters of levels 1-3, with the primary places listed. There are a number of ways the adventure could be concluded and some tips on altering the encounters depending on character level.

Random Encounters Near Sea Side has a d6 table of encounters near the village.

The Opening Act has the attack by the undead pirates in which they strip everything of value from the village. The characters may help drive the undead off but are unlikely to defeat them all.

The Village of Sea Side has a d6 table of random encounters, a d10 table of rumours marked as true or false and details of the various locations in the village, goods and services they may have and NPCs who might be found at them.

The Pirate Caves details the caves in the cove where the pirates are based, with a d6 table of encounters in the caves. Within the caves, the characters can find out some truth about the pirates and how they became such.

The Sea Dog details the pirate ship itself.

Beneath the Volgronno Home details a dungeon beneath the village and random encounters in it, along with some puzzles and treasure.

New Magical Items has a single new item.

New Monsters has a single new monster.

The last six pages of content have maps of the village, the caves, the pirate ship and the dungeon.

And The Sea Shall Give Up Her Dead in Review

The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation is poor. The text maintains a two-column format and some minor errors were noticed. There are a variety of stock colour and black and white illustrations. Presentation is okay.

This might appear from the characters’ point of view to be a straightforward adventure, in which they need to defeat the undead pirates, but the pirates have more history than the characters know and there are therefore different ways the adventure could end, depending on what the characters find out and how they act on the information. The dungeon has a number of puzzles which, like puzzles always do, have the potential to trouble the players, as puzzles are more dependent on player skill than character skill for solving. Fortunately, the riddles are only for extra treasure, not anything needed to progress the adventure. And The Sea Shall Give Up Her Dead is an adventure with some varying outcomes and it can be found by clicking here.


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