A Bit of Persuasion by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with Cepheus Engine. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 21 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.
The opening paragraphs state that a trial is currently happening in the Sonora Sector – the adventure is set in the Frontiers of Space in which a cartel boss is on trial. The boss is expected to end up in prison but the cartel has other ideas.
An Offer they Can’t Refuse has the characters approached by a representative of the cartel who wants them to kidnap a family until the end of the trial.
The Patron has details on the employer.
Complications are the things that aren’t known or which can go wrong.
Sadapma has details on the world that is the cartel’s home base.
Juror Number Five has details on the individual whose family needs kidnapping.
Kazanapap has details on his home world.
The Estate covers the locations of the juror’s estate.
Family Member Android describes the androids who have taken the place of the family.
Finding Out the True Location of the Family is how the characters can discover this.
The Small Farm describes the place where the family is living.
Estate Guards is a 2d6 table of those guarding the estate.
Small Farm Guards is a 1d6 table of these guards.
The Real Family Members has stats for them.
Security Drones has stats for these.
Juror Number Five Contact and Decisions looks at what he and the cartel might do.
What Happens After looks at what might happen after the kidnap.
Cartel Strike Team has stats for them.
Mission Completion Objectives are what’s needed to succeed.
The last two pages of content have maps of the estate and farm.
A Bit of Persuasion in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation is okay. The text maintains a single column format and some minor errors were noticed. Bar the maps and covers, there are no illustrations. Presentation is okay.
This is a difficult adventure for the characters. Not only do they need to attack some comparatively well-defended targets, they are dealing with a criminal cartel. One which might decide to clean up loose ends – which includes the characters – afterwards; the GM should probably not have the cartel do this, given that saying no to the cartel is also dangerous. A Bit of Persuasion is an adventure with some potential future problems for the characters and it can be found by clicking here.
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