The Factory is a role playing game supplement written and published by M.C. Planck. The supplement is an adventure set in the author’s World of Prime novels and is intended for use with Heroes of Prime but is also suitable for Dungeons & Dragons 3.x. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as an 11 page PDF from DriveThruRPG for free. One page is the front cover, one the Open Game License, one the Contents and one an ad for the World of Prime novels.
The Factory explains that the titular factory is a magical one that manufactures masterwork greatswords, in different sizes, as long as suitable metal is available. The factory is guarded by a shield guardian and a flesh golem, is protected by a group of fey who would be relatively happy to see it destroyed and an ogre mage is trying to gain access whilst a harpy simply watches the entertainment.
Realm Addresses mentions that the domain is detailed in Scorpus – The Stinging Sea and Bandits of the Stinging Sea describes several bandit groups, none of whom know about the factory’s existence.
The Constructs explains how the factory is guarded by the golem and that animated objects work on the assembly line. Details are given on how the factory works and how the constructs and defenders will protect it.
The Fey covers a group of grig and the satyrs with which they are currently allied who protect the factory.
The Giants covers the ogre mage and its sole follower, a troll.
The Watcher covers the harpy who watches what is going on and keeps the sides balanced to preserve her entertainment.
The Factory in Review
The PDF lacks bookmarks and has enough sections that these would have been useful. The Contents covers the major sections and is hyperlinked. Navigation could be better. The text maintains a two column format and appeared to be free of error. There are no illustrations. Presentation, though clean, is bland.
The adventure may be set in a specific region but it can easily be dropped into any out of the way location, as there are no ties to anything current. This is simply a collection of several different groups who are all interested in the same location; a GM will need to fit them together in some way. Perhaps the biggest problem is the assumption that the characters are going to destroy the factory; it would be far more use to them to keep it intact. However, in such a case, the GM should probably make knowledge of the factory spread more widely and have many groups interested in taking control of it. The Factory is an okay little adventure and it can be downloaded for free by clicking here.
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