Haggling Friends

Free Role Playing Game Supplement Review: Haggling Friends

Haggling Friends is a role playing game supplement written and published by M.C. Planck. The supplement is set in the author’s World of Prime novels and is intended for use with Heroes of Prime but is also suitable for Dungeons & Dragons 3.5. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

The supplement is available as a 19-page PDF for free from DriveThruRPG. One page is the front cover, one the Open Game License, one the Contents and one an ad.

The introductory paragraphs state a group of friends have fallen out, and recruit the characters to help. It gives the CR range and states that the adventure could be challenging to parties who cannot fly or see invisible.

Haggling FriendsPlot explains that a covey of three green hags have fallen out, shortly after a sea hag arrived and various spell components disappeared. The party is recruited to help patch things up; succeeding at this is not really a great result. They also may be on their way back from the City of Tomorrow, which is local.

Realm Address explains where the adventure is set on the Scorpus map.

Alignment explains the World of Prime‘s colour-based alignment scheme.

There is a labelled map which shows the important locations and has the City of Tomorrow marked as well.

Random Encounters has three d20 tables, for day, night and flying.

Connections has the links to the City of Tomorrow, between the hags and the other local residents, various other creatures and locations.

The four hags are then described. Each has some quests they would like the party to do and each will disguise their appearance. The quests involve collecting spell components from various creatures.

Aftermath has the hags grateful, if they helped, and will reward the characters. Next time met, they won’t be so friendly.

Following this are 16 different encounters, all with monster groups; some friendly, some not.

Haggling Friends in Review

The PDF lacks bookmarks, which would have been useful, though the Contents links the major sections and is hyperlinked. Navigation could be better. The text maintains a two-column format and a minor error was noticed. There are no illustrations bar the map, which unfortunately doesn’t come in a player friendly version.

This adventure has characters roaming across an area of wilderness, possibly doing favours for hags unless they have worked out who the hags are. There are some potentially dangerous encounters that the characters could stumble into and, if they do everything the hags initially ask for, they will be killing some good creatures and helping some evil ones. All the encounters, whether fixed or random, are with creatures; it would have made sense to have at least some that were not. These can be added by the GM, but it would have been nice to have them included. Though this adventure may be set in the World of Prime, it doesn’t cover a huge area and could be dropped into other settings. Haggling Friends is an okay wilderness adventure and it can be found by clicking here.


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