Weekly Wonders - Cinematic Dinosaurs Volume II

A Review of the Role Playing Game Supplement Weekly Wonders – Cinematic Dinosaurs Volume II

Weekly Wonders – Cinematic Dinosaurs Volume II by Alex Riggs and Joshua Zaback is a role playing game supplement published by Necromancers of the Northwest for use with the Pathfinder Roleplaying Game. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

The supplement is available as an eight-page PDF from DriveThruRPG for $1.49 but was purchased at a reduced price as part of a special bundle. Two pages are the front and rear covers, one the front matter and one the Open Game License.

Weekly Wonders - Cinematic Dinosaurs Volume IIThe Introduction talks about dinosaurs and how, like most animals in Pathfinder, they don’t have much in the way of interesting abilities, which is where this supplement aims to help by adding two dinosaurs with abilities and some new rules. The CR of the included dinosaurs have a slightly different meaning to those found for most creatures, as the goal for encounters with these is to survive the encounter, not necessarily defeat the creature, like with cinematic dinosaurs.

Optional and Supplemental Rules have rules for allowing massive creatures to bash objects more effectively, knock creatures from high places by battering against objects and added DC, hardness and hit points for a wider range of things to break.

Just as with the first volume, these dinosaurs have similarities to the regular ones from the bestiaries, but with improvements. The Primordial Brontosaurus can demolish things, crush creatures and cause a lot of damage with its tail. The Primordial Pteranodon can dive bomb creatures, grapple Medium and smaller creatures with its jaw and the beak does much more damage on a critical hit.

Weekly Wonders – Cinematic Dinosaurs Volume II in Review

The PDF is bookmarked with major and minor sections linked. Navigation is good. The text maintains a two-column format and appeared to be free of errors. There is a single colour illustration. Presentation is okay.

The Introduction and new rules at the beginning of the supplement are identical to Volume I. The benefit of this is that this is a standalone supplement that doesn’t need the first supplement in order to use it. The downside is that a hefty chunk of the content is duplicated. Just as with the first volume, these dinosaurs are more than just bags of hit points. They are significantly more dangerous, though they will not be to everyone’s taste. Weekly Wonders – Cinematic Dinosaurs Volume II is another interesting improvement on dinosaurs and it can be found by clicking here.


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One response to “A Review of the Role Playing Game Supplement Weekly Wonders – Cinematic Dinosaurs Volume II”

  1. […] Master Notes explains that the cave is a portal to another world where dinosaurs roam, fantasy creatures are absent and magic is different. The axe is in the cave of a T. rex. The […]

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