Three Witches by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with OSRIC. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 35 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.
The opening paragraphs explain that the adventure is an outdoor expedition through dangerous lands to find three witches renowned as oracles.
For the Dungeon Master explains that there is no level range, though the land around the swamp and the swamp itself can define this, and this isn’t so much an adventure as a quest to insert into a campaign if it suits their needs. The witches could be visited more than once but such visits will entail a payment of value each time.
Rumors About this Area has a d10 table of rumours, some true, some false and one a bit of both.
Land Map Movement has some rules for moving around the hex map.
Key to the Land Map has the important places of interest on the hex map.
Random Wilderness Encounters has encounters for the different land types.
The Three Witches describes and has stats for them.
The Witches Cave covers the locations in it.
The Servants has details on the witches’ two servants.
Village of Broken Rock describes the village on the map.
Haldel Keep describes a fortification.
New Magic Items has new items, including an artefact.
The final four pages of content has maps of the caves, village, keep and outdoor area.
Three Witches in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation is okay. The text maintains a single column format and some minor errors were noticed. Bar the maps and covers, there are no illustrations. Presentation is okay.
Though this is presented as a quest to find and get information from some witches, in truth it’s actually the basis for a small hexcrawl. Only a handful of hexes have any real description, but it wouldn’t be too hard for a GM to flesh this out with more things, having more encounters in more hexes, not just the random ones or the areas described. With the witches as well, this could be used as an entire mini-campaign. Three Witches can be found by clicking here.

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