The Village of Death

A Review of the Role Playing Game Supplement The Village of Death

The Village of Death by Christophor Rick and Michael Spredemann is a role playing game supplement published by 2 Old Guys Games for use with Dungeon Crawl Classics. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result. This is an adventure for 1st level characters.

The supplement is available as a 13-page PDF from DriveThruRPG for $3.99 but was got at a reduced price thanks to a special offer. One page is the front cover, one the front matter, one is ads and one the Open Game License.

The Village of DeathThe Introduction explains that this adventure assumes the character have or are crew on a ship, and suggests Sinking the Stercorarius and the expansion pack as a way of getting them onboard or the shorter Let’s Be Bad Guys: Pirates. A playtesting note says the adventure also worked when the characters approached from land.

Scene 1 Smoke to Starboard has the characters on a ship when they spot smoke rising from an island and the settlement there.

Scene 2 The Quiet is Deafening has them investigating the village and finding it deserted of anything living.

Scene 3 The Undead Armada has the characters and their ship attacked, with some quick naval combat rules.

Wrapping up the Adventure finishes things off and suggests further adventures.

Appendix C – Creature Cards has the stats for the various creatures.

Appendix M – Maps has a map of the harbour and a map just depicting the sea.

Appendix T – Tokens has ship and character tokens.

The Village of Death in Review

The PDF is bookmarked with major and some minor sections linked. Given the length, navigation is okay. The text maintains a single column format and some minor errors were noticed. As well as the maps and token, there is a single colour illustration that may be stock. Presentation is okay.

Throughout the adventure are various sections on what happened during playtesting, judge’s notes and explanations of nautical lingo. Most of these aren’t essential, but they are a useful addition. If the adventure has one true problem – not having a ship can be worked around – it’s that it depends on the characters actively heading to investigate something on fire. Some may choose not to, but that can often be the case anyway. The Village of Death is a decent little adventure and can be found by clicking here.


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