The Path by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with Cepheus Engine. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 19 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.
The opening paragraphs explain that the religious organisation, the Path of the Shining Sky, or just The Path, is one in the Sonora sector – though not stated, the adventure takes place in the Frontiers of Space setting – has been exploring the region next to the sector, primarily to avoid religious persecution. The characters are hired to find one of the exploring ships, which is now missing, by the parents of one of the cult members onboard.
Patrons gives details on these.
Complications are the various things that can go wrong; not everyone wants the missing ship found.
Planet X-325A gives details on the planet the ship is currently orbiting.
Orbital Decay explains the ship will not remain in orbit.
State of the Perseus gives an overview of the ship’s current state.
Key to the Perseus details the ship and occupants.
Secret Doors and Compartments covers these.
Random Encounters Aboard the Perseus covers who the characters might encounter.
Reactions covers the potential reactions of NPCs encountered.
Crew Members has stats for the crew.
Passengers has stats for these.
Bounty Hunter gives details and stats on someone who is after one of the people on the ship.
Other Interested Parties covers others who might be looking for the ship, with stats for the team they would send.
Other Potential Patrons explains that relatives of other passengers would also pay money to have their family members returned.
Andrew Weber gives details on the individual the characters are looking for.
Mission Completion covers what’s needed to be successful.
The final page of content has a map of the ship.
The Path in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation could be better. The text maintains a single column format and some minor errors were noted. Bar the covers and map, there are no illustrations. Presentation is adequate.
This is in theory a simple retrieval mission, but there are enough potential complications to make it anything but simple. With the involvement of religious cultists, some of whom are fanatics, things have the potential to get messy. The Path is a decent little adventure and it can be found by clicking here.
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