The Oracle At Gula

A Review of the Role Playing Game Supplement The Oracle At Gula

The Oracle At Gula by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with OSRIC. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result. This is an adventure for characters of levels 11-13.

The supplement is available as a 30 page Pay What You Want PDF from DriveThruRPG. One page is the front cover, three the front matter and three the Open Game License.

The Oracle At GulaBackground gives some relevant details from the game world, in particular the Temple of Gula, which houses an oracle. The land of Zanzia has many troubles, and the characters, being of great renown, are summoned by the king to travel to the oracle, a dangerous journey, and speak with her. The survivors will be given land if they succeed.

Game Master Notes explains that this is the first in a series of four adventures, the others being The Temple of Domi, The Castle of Aandoran the Defiler and The Mountain of Fire, the series being directed against a major villain of the setting, clues from the first adventure leading to the second. There are suggestions as to how to run this as a standalone adventure.

Into the Dragon’s Teeth has the characters travelling to the temple through the mountains, with random encounters for on the way and within the mountains themselves.

The Temple Mountain has various locations on the mountain detailed.

The Temple of Gula describes the temple itself, which has two levels, as well as various hazards and riddles that need passing before the oracle in met.

Game Master Note explains the GM can change the answers or allow different questions if this adventure is not part of the series, and gives some details on the oracle herself.

Game Master Note Two is for what happens should this adventure lead into The Temple of Domi and the rest of the series.

New Monsters has some new creatures encountered.

The final three pages of content have a map of the mountain and maps of each level of the temple.

The Oracle At Gula in Review

The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation could be better. The text maintains a two-column format and some minor errors were noticed. There are a number of colour and black and white stock illustrations as well as the maps. Presentation is okay.

This is the first part of a comparatively high-level series that will conclude with a major confrontation, although as mentioned it could be run as a standalone. If placed in another setting, some more tweaks will be needed, although this should not be too difficult. The temple has a typical collection of traps, enemies and riddles; one difference is that there are riddles that need solving in order to proceed. Should the players fail to solve these, they won’t get any further in the adventure. The Oracle At Gula can be found by clicking here.


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