The Last Song of Tulendor by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with OSRIC. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result. This is an adventure for 8th to 12th level characters.
The supplement is available as a 69 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.
The opening paragraphs explain that the bard Tulendor was famed until he vanished, possibly on the way to some islands. Recently, a piece of wood bearing the name of his ship was washed up on the coast near the islands.
Traveling to the Stormy Coast explains this will require a ship and will take four days.
The Isle of Kheyus states there are smaller islands nearby and various points of interest. These are listed here and covered in more detail later.
Weather has tables for determining the current weather.
Tides has tables for randomly determining the tides for when this is important; not exactly realistic.
Encounters on the Way to the Isle of Kheyus has random encounters.
Rumors has a d20 table of rumours, some true, some false and a couple a bit of both.
The Areas of Interest starts with a random encounter table for forests of the main island. This is followed by details on various areas of interest, covered in varying levels of detail depending on their size, with some more random encounter tables. This takes up the main part of the supplement, and there are a variety of different locations, from points of interest on islands to caves.
Following this are ten pages of maps.
New Monsters has new creatures.
New Magic Items has these.
New Artifact has the artefact the bard was looking for.
Finally, there are two pages of handouts.
The Last Song of Tulendor in Review
The PDF lacks bookmarks and given the length and number of different sections, these were definitely needed. Navigation is poor. The text maintains a single column format and some minor errors were noticed. Bar the maps and covers, there are no illustrations. Presentation is okay.
This is essentially a sandbox exploration of a number of islands whilst looking for something specific, with a variety of different types of locations to explore. In tone, it is reminiscent of X1 The Isle of Dread, albeit aimed at a higher level. It would be possible, just like with that adventure, to expand and develop the islands even more. The Last Song of Tulendor can be found by clicking here.

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