The Ghoul’s Notes, Issue 6: A Midwinter Lightmare by Nikita Borisov is a role playing game supplement published by The Ghoul’s Notes. This is an adventure for Dungeons & Dragons 5th Edition and, as such, is covered by the Open Game License with some parts being Open Game Content as a result.
The adventure is available from DriveThruRPG as a Pay What You Want supplement. There are two PDFs, one of which is full colour and one being a printer-friendly version, which removes the coloured backgrounds and converts coloured text boxes to greyscale. There are also six png files; three of these are player handouts, two are player maps and one is a combined map with labels that is presumably the GM’s. The PDFs have five pages with one being the Open Game License.
There is an overview of the adventure on the first page and some background. The characters get a call from a priest of a remote mining town who wishes aid. On the way to the town, they encounter a woman under attack by a werewolf and wolves. If they drive the attackers off, she will give them a message to take to her daughter.
In town, the characters are told that an artefact that drives away a monster who preys on the townsfolk has been stolen, and they are asked to find it. Several of the locations in the town are given brief overviews, which the characters can uncover as they investigate the theft. More background material is interspersed with this. Eventually, the characters should confront the primary foe in the mapped location.
The final page of content duplicates the handouts.
The Ghoul’s Notes, Issue 6: A Midwinter Lightmare in Review
The PDF lacks bookmarks and is short enough that these are not needed. Navigation is fine. The text maintains a two-column colour format and appeared to be nearly free of errors. There is are the custom illustrations for the handouts and the maps. Presentation is good. The printer friendly version is perhaps not as printer friendly as it could be; the illustrations are still colour and having the coloured text boxes as greyscale rather than white still uses up ink.
This is a short, but potentially dangerous, side-adventure that could be slotted into a remote, colder borderlands region. Quite a bit of the content is background information, which is interesting and sets the scene, but results in a villain monologuing at the characters so that they know what has been going on. Otherwise, the background would only be known to the GM. The Ghoul’s Notes, Issue 6: A Midwinter Lightmare is a decent little adventure and it can be found by clicking here.
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