Terrinoth Treasures: Volume I

A Review of the Role Playing Game Supplement Terrinoth Treasures: Volume I

Terrinoth Treasures: Volume I by Chris Markham is a role playing game supplement published by Edge Studio via the Genesys Foundry Community Content Programme for use with Genesys and Terrinoth.

The supplement is available as a 22-page PDF from DriveThruRPG for $2.99 but was purchased at a reduced price during a sale. One page is the front cover, one the front matter and one is ads.

Terrinoth Treasures: Volume IThe Introduction explains that the supplement contains new magic items and item crafting rules, that each item is on a single page and that specific versions of the items may have slightly different abilities. There is also a Contents.

Explanation of Entries goes into the details of how each magic item is described, as they use the same format; this includes how to enchant them, the needed components and the experience cost, as well as the item’s powers.

The Belt of Strength increases Brawn by 1.

The Bone Blade causes bleeding wounds.

The Bone Wand is a magic implement that, when used as such, means that adding Doom doesn’t increase difficulty.

Contemplations upon the Flametail is a book that is occasionally enchanted so that a reader gains a permanent benefit.

Corpse Acid damages organic material.

The Curse Doll negates one ongoing status effect.

Dawnblades shed light and can also attack a second target.

Elven Wraproot is living armour that can benefit Ranged or Melee checks add to Soak and a +1 to Ranged and Melee Defence.

Flare Crystals can teleport the user to the nearest settlement of 50 or more humanoids in a 50-mile radius.

Fortuna’s Dice can add to a roll.

Rage Blades allow a wielder to enter a state of Battle Rage.

The Reaper Staff is a magic implement that, when used as such, means that adding Doom doesn’t increase difficulty and heals wounds if an enemy is slain.

The Totem Staff is a magic implement that, when used as such, means that adding Impact doesn’t increase difficulty and the wielder can add an extra attack.

Vestments of Kellos add to Wounds, add +1 to Ranged and Melee Defence and +1 to Soak.

Winged Blades allow the wielder to make melee attacks at Short as well as Engaged range.

Appendix: Crafting Magical Items has some rules for this.

Terrinoth Treasures: Volume I in Review

The PDF is bookmarked with the major sections linked. The Contents is to a similar level of depth and is hyperlinked. Navigation is decent. The text maintains a two-column format and appeared to be almost free of errors. Each magical item has a colour illustration, at least some of which appear to be custom. Presentation is decent.

This is a decent collection of new magic items with varying types of uses, including some that allow repeated uses and some that are single use, adding some variety. Though the items are aimed at the Terrinoth setting, it shouldn’t be too hard to adapt them to other fantasy settings using the Genesys system. Terrinoth Treasures: Volume I is a decent collection of items and it can be found by clicking here.


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