Temple of the Banished Suns (An ‘Age of Night’ Scenario for TSRPG) is a role playing game supplement published by Skirmisher Publishing for use with TSRPG.
The supplement is available as a 16-page PDF from DriveThruRPG for $1.99 but was purchased at a reduced price as part of a special bundle. Two pages are the front and rear covers, three the front matter and one is ads. There is also a zip containing 20 images, including tokens, from the adventure.
The opening paragraph explains that this is a scenario for Travel-Sized RPG set in the world of Amanda Kahl‘s Age of Night comic series, which has been adapted from the story to make it into an adventure.
Background explains that familiarity with Age of Night is helpful but not essential, and then gives some details on some of the setting’s elements; location, magic, religion and what happened just before the scenario.
Running the Scenario explains how the scenario is presented and how to run Challenges.
Temple of the Banished Suns is the adventure itself, which has the four characters, one of whom is currently a cat, set off into the desert to the Temple of the Banished Suns, with an optional encounter, and then details the locations in the temple.
This is followed by character cards for the four characters, with images, background and their stats and equipment.
The final page of content is the rules for TSRPG itself, meaning that this adventure works standalone; the rules do not need to be purchased separately. The game is a storytelling game that is played through a series of Challenges; details of how these work, success and failure and difficulty are given.
Temple of the Banished Suns (An ‘Age of Night’ Scenario for TSRPG) in Review
The PDF is bookmarked with major and minor sections linked. Navigation is decent. The text maintains a two-column format and appeared to be free of errors. There are a number of colour and black and white images, up to full page in size, taken from the comics, as well as some colour maps. Presentation is decent.
This isn’t simply an adventure for TSRPG; as the, admittedly short, rules are also included, this is completely self-contained. And the game itself can be used again later, should a GM want to come up with their own adventures. This makes it better value for money. TSRPG itself is easy enough and definitely rules-lite. The adventure, being based on a comic story, is self-contained and best suited for a one-shot probably. Fortunately, it has been adapted enough that it isn’t railroading the characters through a set path, though with only one main encounter, this isn’t as big as a surprise. Temple of the Banished Suns (An ‘Age of Night’ Scenario for TSRPG) is a decent little supplement and it can be found by clicking here.
Leave a Reply