Starport III

A Review of the Role Playing Game Supplement Starport III

Starport III by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with Cepheus Engine. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

The supplement is available as a 25 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.

Starport IIIThe opening paragraphs explain that Sonoran geologists – the adventure is set in the Frontiers of Space – have discovered valuable minerals in a planet in the neighbouring sector. A starport is being constructed by the mining company that owns the world, but construction has ground to a halt due to problems and the characters are hired as troubleshooters.

Patron has details on the employer.

Complications has dangers, problems and things that are not known.

Arrival on Ghelean III has what happens after the characters arrive.

Ghelean III has details on the world.

Random Events is a 2d6 table of events, all bad.

Random Encounters is a 2d6 table of encounters in the jungle.

The Perimeter Camp covers the camp guarding the perimeter.

The Native Tribes explains that the inhabitants are angry about the construction.

Fauna of Ghelean III has a 2d6 table of encounters, some harmless, some not, with stats for the latter.

Flora of Ghelean III has a 2d6 table of plant encounters, again some harmless and some dangerous.

Hazards of Ghelean III is a d6 table of dangers.

Native Poison gives details on the poison.

Native Booby Traps has a d6 table of traps.

Random Natives Roster is a 5d6 table of natives.

Star Port Construction Worker Roster is a 4d6 table of workers.

Star Port Security is a 2d6 table of security personnel.

Star Port Construction Management Roster is a d6 table of management personnel.

Mission Completion is what’s needed to succeed.

Starport III in Review

The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation could be better. The text maintains a single column format and some minor errors were noticed. Bar the covers, there are no illustrations. Presentation is okay.

As is common, there are more stats for the NPCs than are needed; most would get by with just two or three stat blocks and a list of names, with important details for any that need it. The structure of the adventure is relatively straightforward, as the characters just need to do some things to get construction started again, but achieving this is much more difficult, and will probably require a combination of diplomacy and investigation, as well as the ability to fight off dangers. Starport III can be found by clicking here.


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