So What's The Armour Like, Anyway?

A Review of the Role Playing Game Supplement So What’s The Armour Like, Anyway?

So What’s The Armour Like, Anyway? by Richard Green is a role playing game supplement published by Raging Swan Press for use with the Pathfinder Roleplaying Game. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

The supplement is available as a 20-page PDF from DriveThruRPG for $3.99 but was obtained at a reduced price as part of a special bundle. Two pages are the front and rear covers, three the front matter, Contents and Foreword, one page is an ad and one is the Open Game License. The PDF comes in two versions, one designed for print and high-end devices, the other for mobile and low-end devices.

So What's The Armour Like, Anyway?The Foreword explains that this supplement complements So What’s The Weapon Like, Anyway? and is intended to provide descriptions to make armour, and shields, more interesting.

Using this Supplement starts by explaining that all the armour in the supplement is valuable and at least masterwork in quality. It explains what the supplement contains and that various references are to the Lonely Coast setting, but these can be swapped out. There are instructions on how to appraise armour and a glossary of uncommon terms.

Light Armour starts with a paragraph explaining what this covers followed by a d100 table with 50 results. Each armour has a brief description and a value.

Medium Armour is similar, again with a paragraph explanation, a d100 table with 50 results and a value and description of each suit.

Heavy Armour is again similar, with a paragraph explanation, a d100 table but this time only with 46 results, each with a value and description.

Shields are covered in a similar way, with a paragraph of explanation, a d100 table with 53 results, each with a value and description.

Famous Armour has four extensively detailed armours and one shield treated the same way. Each has its history and former owner covered, along with its appearance, base value and suggested magical properties. A sidebar looks at using unique armour in a campaign.

Hooks & Complications has two tables, each d20. One covers the former owner and another other complication.

So What’s The Armour Like, Anyway? in Review

The PDF is bookmarked with major and minor sections linked. The Contents aren’t as thorough but are hyperlinked. Navigation is good. The text maintains a two-column format and appeared to be free of errors. There are a couple of appropriate black and white illustrations, one full page in size. Presentation is okay.

This is a nice little supplement that helps make armour found more interesting than just its stats. The five pieces described in detail can be used as the basis of adventure hooks, as can the Hooks & Complications section, making this more than merely descriptive. So What’s The Armour Like, Anyway? can be found by clicking here.


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