Plants and Fungi of the Realms by B Simon Smith is a role playing game supplement published by Wizards of the Coast through the DMs Guild Community Content Programme for use with Dungeons & Dragons 5th Edition.
The supplement is available as a 31-page PDF from DMs Guild for $2.99 but was purchased at a reduced price during a sale. One page is the front cover, one the front matter and Table of Contents and one the Open Game License.
The Introduction explains that this supplement compiles plants and fungi from across the Forgotten Realms, including Kara-Tur and Maztica, and gives some rules on identification.
Plants and Fungi of the Realms has a list of the plants. Most follow a similar format, with name, geography, identify check, value and a description of it and its uses. A few, which are dangerous plants, also have game stats and there are some adventure ideas scattered in.
Alcohols, Herbalism and Poisons starts with an optional rule for crafting poisons, so that it doesn’t take months to make a single dose as it would if the, rather useless, core rules are used, and an optional rule for brewing alcohol.
Various alcohols and poisons then follow, with their value and effects.
Plants and Fungi of the Realms in Review
The PDF lacks bookmarks and, given its length, probably could have used them. Navigation is poor. The text maintains a two-column format and appeared to be free of error, though given this is a DMs Guild publication, the Open Game License probably didn’t need including. There are a number of colour and black and white stock illustrations. Presentation is okay.
At the beginning, there’s a list of material referenced, which includes supplements, Dragon and the very first novel. This is a nice supplement that has a lot of different plants included, with interesting things to make from them and extensive descriptions. Plants and Fungi of the Realms is definitely recommended and can be found by clicking here.
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