Mists of Old London

A Review of the Role Playing Game Supplement Mists of Old London

Mists of Old London by Stuart Greenfield is a role playing game supplement published by Free League Publishing through the Free League Workshop Community Content Programme for use with Vaesen – Nordic Horror Roleplaying.

The supplement is available as a 16 page Pay What You Want PDF from DriveThruRPG. One page is the front cover and half the Credits.

Mists of Old LondonThe opening paragraph explains that Londoners are going missing on certain nights but are returning changed on similar nights, only to disappear in the morning.

Prelude starts with an extract from a paper. There is also a note on how the adventure is designed to be flexible and based around a collection of scenes. A sidebar mentions Obeah and how this adventure isn’t a faithful reconstruction of it. There is some background on Jacob’s Island and mentions two characters, one of whom is using the spirit of the River Neckinger in his schemes. A sidebar lists the NPCs. Finally, the primary and secondary conflicts are covered.

Invitation has the characters asked to investigate the disappearances and peculiar happenings on Jacob’s Island. There are various clues and events they can discover and learn before setting off. The journey is only briefly covered, and the countdown to catastrophe is given.

Locations covers the various important locations the characters can visit, the NPCs that can be encountered at them and any events or clues there.

Aftermath covers what happens after the adventure concludes.

The Neckinger describes the water spirit.

History briefly covers Jacobs Island.

NPCs collects the stats of all the NPCs.

Mists of Old London in Review

The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation is okay. The text maintains a two-column format and some minor errors were noticed. There is a single black and white illustration. Presentation is okay.

This scenario has the characters visiting various places and, hopefully, finding out what they need at them, before ending up at the final confrontation. They don’t need to do things in a specific order, bar the last confrontation, because this is an investigation rather than a linear adventure. There are a number of ways of course where things can go wrong, because vaesen are hardly safe. Mists of Old London can be found by clicking here.


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