Malcon’s Tome of Treasure by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with OSRIC. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 46 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, two the front matter and three the Open Game License.
The Introduction written by Malcon the Firebringer, a villain from the author’s setting, in which he suggests alternative forms of treasure to coins.
Following this are various different kinds of treasure, most of which have a paragraph introduction followed by specific cases.
Artwork looks at all the different kinds of artwork, many of which are combinations of large, heavy or part of a building.
Coins that are Not Legal Tender in the Realm looks at the traditional coin treasure, but coins that are hard to spend.
Jewelry list various different kinds of jewelry, some with notes on them.
Gems just briefly touches on these.
Armor and Weapons explains that at low levels, such have value, but special kinds of non-magical armour and weapons will still be valuable at higher levels.
Commodities looks at various provisions.
Other Rare or Valuable Objects looks at a host of other items of value, from obviously valuable such as ingots of precious metals to things like stuffed animals and torture devices.
Normal Every Day Objects looks at regular items, including a long list of spell components taken from official spells to other items that might be used as such from later editions. There are also some similar items that are just junk.
Books, Tomes, Ancient Writings looks at the written word, which is often valuable but overlooked.
Mirrors explains these are also often valuable and overlooked.
Thieves Tools have value to thief characters.
Barding is the horse armour.
Ships, Boats, Galleys, Wagons and Other Transportation explains these are valuable, often highly valuable.
Adventuring Supplies is the common items adventurers have.
Furs, Animal Hides, Eggs has various monster byproducts and suggested valuable bits.
Treasure Maps, if genuine, have an intrinsic value.
Deeds, Instruments, Documents are lightweight and often valuable.
Siege Engines are used by armies and are valuable albeit large.
Specific Treasure from My Campaign has briefly detailed items from the author’s setting.
Some Ideas I Have Found in Other Sources lists some other ideas.
Malcon’s Tome of Treasure in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation could be better. The text maintains a single column format and some minor errors were noticed. Bar the covers, there are no illustrations. Presentation is adequate.
Though this is officially an OSRIC supplement, there are no game stats in it and treasures are useful in any fantasy campaign. Some of the categories have detailed items whilst others are of a more general nature, but on the whole the supplement should be useful for anyone running a fantasy campaign. Malcon’s Tome of Treasure is a useful supplement and it can be found by clicking here.
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