Khalil Azmi by Cliff Dunn is a role playing game supplement published by ZealZaddy for use with Dungeons & Dragons 5th Edition. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 14-page Pay What You Want PDF from DriveThruRPG. One page is the front cover, one the front matter, one the Contents and one the Open Game License.
The first two pages of content are taken up by some links to Free City of Vadashar material, a sidebar, Welcome to the Free City of Vadashar, that is duplicated from other supplements and gives background and history of the city, its present and future and some details on using Khalil Azmi in Vadashar or in another setting.
Khalil Azmi: A Merchant Prince with a Vast Fortune and Vaster Secrets gives a history of the NPC. He was once known by a different name and lived in a different country, though he was at least as wealthy and powerful as he is now. However, Azmi was not as politically astute as they are financially and backed the wrong side in a political struggle, and had to flee. Details are also given on how Azmi’s home country ran successions. Azmi moved to Vadashar, bought a shop, expanded it and changed what it specialised in from everyday items to expensive luxuries and expanded their merchant empire to include control of neighbourhoods of Vadashar, as described in Alemdar – Political Machine Boss. Azmi is always afraid his past is going to catch up with him and is constantly preparing for such, including convincing Lord Trimalkes to sell him the Treasure House of the Lictors. Stats are given for the NPC and a sidebar explains that NPC stat blocks in the publisher’s supplements are designed like character stat blocks, not monster’s.
Adventure Hooks has several hooks for the NPC, related to his past catching up with him and attempting to gain the wealth locked in the Treasure House, as described in The Treasure House of the Lictors.
Khalil Azmi in Review
The PDF is bookmarked with the different sections linked. The Contents is to a similar level of depth and is hyperlinked. Navigation is decent. The text maintains a two-column format and appeared to be free of errors. There are a number of pieces of colour stock art. Presentation is decent.
Khalil Azmi is a very wealthy and influential NPC. He is also a very paranoid one, and that doesn’t go well with the former; should Azmi decide a character threatens him, perhaps because of his past, he can cause a lot of trouble, justified or not. The NPC is less easy to use outside of a Vadashar campaign, as his backstory is a little too tied into the setting, including his home country. Khalil Azmi is another extensively detailed NPC whose history also provides setting information and can be found by clicking here.
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