Jericho Station by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with Cepheus Engine. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 36 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License. A separate jpg has a map of the station.
The opening paragraphs explain that Jericho Station is on the edge of the Sonora Sector – the adventure is set in the Frontiers of Space – and is a hub for pirates, smugglers, renegades and criminals. It is beyond law enforcement and is well armed. A criminal called Walter White is believed to be visiting the station and the characters are hired by a member of the Sonoran Interstellar Police to capture him and bring him back alive.
Patron has details on the employer.
Target has details on the criminal.
Complications has things that could go wrong or which aren’t known.
Unnamed Moon has some brief details on the moon Jericho Station is on.
Jericho Station covers the place itself. It has random encounters outside and inside the station and covers the various locations.
Ships Visiting the Station is a 4d6 table of ships that could be encountered.
Illegal Activities at the Station briefly looks at what else is going on.
Visitors to the Station is an 8d6 table of NPCs.
Station Administrators is a d6 table of these.
Engineers is a d6 table of these.
Medical Personnel is a d4 table of these.
Computer Technicians is a d6 table of techs.
Communications is a d3 table of communications personnel.
Casino Personnel is a 2d6 table of these.
Tavern Personnel is a d6 table for the tavern.
Brothel Personnel is a 2d6 table of these.
Restaurant Personnel is a d6 table.
Hotel Personnel is a d3 table.
Station Security is a 4d6 table of security personnel.
Engineering Bots has stats for these robots.
Security Bots has stats for them.
Mission Completion explains returning with the main target, or proof he is dead, is how to complete the adventure, but there could be other bounties available.
The final page of content has a map of the facility.
Jericho Station in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation could be better. The text maintains a single column format and some minor errors were noticed. Bar the map and covers, there are no illustrations. Presentation is adequate.
The adventure suffers from a common issue in this series; NPCs detailed in far more individual detail than needed. Most could have been done in just a handful of stat blocks. The adventure itself has the potential to be dangerous; straight out force is not going to work given the sheer amount of firepower that might be at the station, and even inside there are many armed individuals. Subterfuge will therefore be needed. It should be possible to drop the adventure into other settings without too much difficulty. Jericho Station is an okay adventure and it can be found by clicking here.
Leave a Reply