Impossible Vehicles by Bruce R. Cordell is a role playing game supplement published by Monte Cook Games for use with Cypher System and The Strange. This is part of the Glimmers range of short supplements
The supplement is available as an eight-page PDF from DriveThruRPG for $2.99 but was purchased at a reduced price as part of a special bundle. One page is the front cover and one is an ad.
The opening paragraphs explain that stories seed recursions and sometimes these stories include vehicles and that this supplement includes a short selection of vehicles to use, but there are many more.
Vehicular Combat appears to be a simple rewording of the rules from the Cypher System Rulebook.
Vehicles has 13 vehicles statted out. Each is described in the same way and, as they come from stories, they should be familiar; each is given an origin.
Mythological vehicles are the Argo, flying carpet and golden skiff. From fiction there are the colossal battle robot, Dragonfly-class transport ship, hover bike, imperial strider, missile strider, starfighter and timeship. More unusual vessels are the estate surveillance van model II, flying throne and the Resolution.
Impossible Vehicles in Review
The PDF is bookmarked with the various sections linked. Navigation is very good. The text maintains a two column with sidebar format and appeared to be free of errors. The sidebars have extra details and explanations as to where more information can be found. There are a number of colour illustrations. Presentation is good.
As can probably be expected from a supplement that contains a number of vehicles that have formed through fiction, the majority of items are from other IPs with the serial numbers filed off. Not that there’s any other real way of including a TARDIS or an AT-AT Walker in a commercial work if you don’t have a license to do so. The vehicles are useful but duplicating material from the Rulebook is less so. Impossible Vehicles has some decent vehicles combined with some duplicate material and it can be found by clicking here.
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