Ghost-fi: A Game About Last Impressions and Learning to Say Goodbye by Eli Hauschel is a role playing game published by aghostofeli.
The supplement is available as a 20-page PDF from itch.io for $3 but was purchased at a reduced price as part of a special bundle. One page is the front cover and one the Credits. There are also four pages that are just quotes.
Safety is a page on safety and safety tools.
You’re Dead explains that the players are ghosts being guided through their last moments as they sever the tethers that keep them attached and make the decision to either move on or remain.
How to Play explains that it needs a deck of cards, 1-5 d4, 1-2 players and a means to record. It explains that it is either single player journalling or collaborative storytelling and the differences in handling solo and guided play. It covers how the guide leads the game.
The Ghost has the character described and given a background, and says they can be played with characters from other stories or games who may have died.
The Manifestation explains all ghosts have this. a constructed space between the physical world and the afterlife. The player describes this in detail at the start of play, but it can change as the game progresses.
Tethers explains that 3-5 cards are drawn as tethers, of which there are four kinds by the suits; soul, location, item and self. Power cards are encounters as the tethers are explored, which go by four face values.
Severing the Thread is how tethers are discussed and severed, if this is done.
Reading Results looks at what the numbers of the dice mean, as well as Spite Tokens, which mark points where success is not won, and the power cards.
The Crossing is the final step after the tethers are explored.
The Epilogue is the final moments as the character crosses over.
Following this the tethers are explained, divided by suit and the individual values explained.
Ghost-fi: A Game About Last Impressions and Learning to Say Goodbye in Review
The PDF lacks bookmarks and has enough different sections that these would have been useful. Navigation could be better. The text is mostly single column format and appeared to be free of errors. There are a few illustrations. Presentation is okay.
This is primarily a journalling game, either with or without someone doing the directing, and as such it will not be suitable for everyone. It could, as mentioned, prove an interesting addition to other games to be used after a character is killed, and could perhaps be integrated more by tweaking the epilogue to fit the system and setting. Other than that, it is a pretty quick game that will not be to everyone’s taste. Ghost-fi: A Game About Last Impressions and Learning to Say Goodbye can be found by clicking here.
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