Fire & Ice (5E) by Brett Boyd and Keith Byers is a role playing game supplement published by Rite Publishing for use with Dungeons & Dragons 5th Edition. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a 20-page PDF from DriveThruRPG although it was purchased at a reduced price as part of a special bundle. Two pages are the front and rear covers, one page is the front matter, one the Open Game License and one an ad.
The Introduction explains that this is an adventure for 8-10th level characters and what it includes.
Adventure Background explains that a group, the Godling Cabal, hatched a plot to harvest magic items containing divine essences. The Cabal is said to have agents and influence spread across the campaign world, though only thinly. Another adventure party found a crystal that the Cabal wanted and all but one were wiped out by agents. That last member seeks to complete the mission of destroying the crystal.
Adventure Synopsis explains that the survivor purchased a ship and planned to head to a portal to the Elemental Plane of Fire. He decided that he would need help, and looked for another group. The characters are that group and will travel to an island and then the plane of fire.
Adventure Hooks is how to get the characters involved. The easiest way is for them to simply be looking for passage to somewhere else.
The adventure then follows. The characters will be attacked by the Cabal, who have an iceberg craft, arrive on an island and seek to solve a puzzle to get to the Plane of Fire. Once through, they can destroy the crystal. An epilogue suggests further adventures.
The first appendix has stats for NPCs and monsters and the second covers the ice ship.
Fire & Ice (5E) in Review
The PDF is decently bookmarked with major and minor sections linked, though it lacks a table of contents. Navigation is good. The text maintains a two-column colour format and a couple of minor errors were noticed. There are a variety of colour illustrations, including a colour map of the final place reached and the island. Presentation is good.
The adventure includes a few things that could be reused. There is the island, which is a pleasure resort and also houses a monastery, and the ice ship itself could also be used again. The Cabal is a useful adversary, which is powerful but not too powerful, and will likely come hunting the people who spoiled its plans. One of the Cabal’s agents is described as being unkillable, though no details are gone into other than that they don’t stay dead. That’s something a GM would have to come up with, if what is described as a Terminator-style assassin keeps hunting the characters down. Fire & Ice (5E) is a decent little adventure and it can be found by clicking here.
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