Everyman Minis: Haunt Invocations

A Review of the Role Playing Game Supplement Everyman Minis: Haunt Invocations

Everyman Minis: Haunt Invocations by Clinton Boomer is a role playing game supplement published by Everyman Gaming and Rogue Genius Games for use with the Pathfinder Roleplaying Game. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.

The supplement is available as an eight-page PDF from DriveThruRPG for $2.95 but was purchased at a reduced price as part of a special bundle. One page is the front cover, one the front matter, two the Open Game License and one is an ad.

Everyman Minis: Haunt InvocationsThe first page of content has a standard piece of text about the Everyman Minis range, and a new feat, Phantasmal Invitation. Using the feat allows phantasmal beings to be invited into the user’s body, thereby creating spiritual manifestations that can be used to lash out at enemies. Characters need a non-good alignment, to be at least 3rd level and the ability to cast psychic spells; the haunt’s caster level is equal to the highest class level that can cast such.

Invoking Haunts explains that characters with the aforementioned feat can create a haunt within their space or within reach. In general, invited haunts use the same rules as standard ones, with the differences described.

There are then seven haunts described using a standard format; unlike normal haunts, as these are temporary, and this don’t have a destruction option, though they can still be combatted.

There is an additional feat, Shaping Invocation, which allows invited haunts to the caster’s desires.

Everyman Minis: Haunt Invocations in Review

The PDF lacks bookmarks and with the amount of content doesn’t need them. Navigation is fine. The text maintains a two-column format and appeared to be free of errors. There is a single colour illustration, the one from the cover. Presentation is okay.

Haunts are an interesting thing in Pathfinder, and this supplement, for want of a better description, allows them to be weaponised. With a bit of work, the new haunts given could be converted into normal ones, and similarly existing haunts could be used with Phantasmal Invitation. It adds new options to anyone who might tinker around with haunts in the first place. Everyman Minis: Haunt Invocations is an interesting supplement and it can be found by clicking here.


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