Discovery by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with Cepheus Engine. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result.
The supplement is available as a15 page Pay What You Want PDF from DriveThruRPG. Two pages are the front and rear covers, three the front matter and three the Open Game License.
The opening paragraphs explain that new worlds are being discovered all the time on the borders between the Sonora sector – the adventure is set in the Frontiers of Space – and the neighbouring sectors. A company has recently claimed one world as a potential place to set up research labs but it needs surveying first, and the characters are hired to do this.
Patron has details on the employer.
Complications are things that are not known or which can go wrong.
6YX-231 has details on the world.
Encounters in this system is a 2d6 table of potential encounters.
Encounters on this World has a 2d6 table of encounters.
A Dedicated Team has stats for an NPC team intended to stop the characters from reporting their results.
A New Life Form has details on a new creature.
The World Map Provided explains what the markings on the map mean.
Mission Completion has the goals for success.
The final page of content has a map of the world.
Discovery in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation is okay. The text maintains a single column format and some minor errors were noticed. Bar the map and covers, there are no illustrations. Presentation is okay.
This is a straightforward enough adventure, even if the world in question seemed unfit for its intended use, and slightly improbable, before the characters even set out for it. Other than that, it’s an exploration of the world and dealing with any threats. Discovery can be found by clicking here.

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