Delphi Council Dispatches Issue 1

A Review of the Role Playing Game Supplement Delphi Council Dispatches Issue 1

Delphi Council Dispatches Issue 1 by Mark Malcolm, Stephan Pfuetze and Michael J. Roderick, Sr. is a role playing game supplement published by Ulisses Spiele through the Ulisses Spiele Scriptorium Community Content Programme for use with Torg Eternity.

The supplement is available as a 33 page Pay What You Want PDF from DriveThruRPG. One page is the front cover, two the front matter and two are an ad.

Delphi Council Dispatches Issue 1The Introduction explains that a DCM Dispatch isn’t a full adventure with scripted encounters and scene structure, instead being a story prompt and other parts that can be used to develop a scenario. Each also comes with a survey to fill in afterwards that can be used to steer the overall campaign. There are some general rules on the scenarios, guidelines for making them and the different scenario elements. This is followed by a brief sample dispatch. Each has a title, code, the core of the mission, possible complications, suggested ideas for Cosm cards, connections and subplots, new stuff, survey links, survey questions, deadline, tier, log sheet and rewards. They also explain any missions that the dispatch follows on from.

Beneath the Smith-God’s Barrow is set in Aysle and has the characters investigating an ancient barrow called Wayland’s Smithy.

Dark as a Tomb has the characters descending into a dry oil well in Texas after several people went missing after a Tombstorm.

The Mandjet Zone has the characters investigating the blast zone created after the Mandjet was destroyed in The Fires of Ra.

The Road to Paradise has the characters researching a Wonder of the Living Land called Paradise.

Appendix A: New Stuff has details on the Hybrid Zone caused by the Mandjet’s destruction, a new NPC and some new threats.

Delphi Council Dispatches Issue 1 in Review

The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation could be better. The text maintains a two-column format and some minor errors were noticed. There are some stock colour images. Presentation is okay.

The collection as a whole is connected to the Torganized Play programme, but will work perfectly well without that. The scenarios do draw on other scenarios and their outcomes, some more heavily than others, so it will be necessary run through those first. As mentioned, these are not adventures, they are outlines for GMs to create adventures from, so some work will need doing in order to use these. However, some of the essentials are done to incorporate them into the existing adventures. Delphi Council Dispatches Issue 1 can be found by clicking here.


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