Call of the Werewolf by Joseph Mohr is a role playing game supplement published by Old School Role Playing for use with OSRIC. As such, it is covered by the Open Game License and some parts are considered to be Open Game Content as a result. This is an adventure for 4th-7th level characters.
The supplement is available as a 44 page Pay What You Want PDF from DriveThruRPG. One page is the front cover, three the front matter, one page is blank, one page has a full-size illustration and three are the Open Game License.
Background Information gives some details on the setting as they relate to the village that is the place where the adventure happens. There is an argument going on relating to some troubles the village has when the characters arrive and are greeted, and what is going on is explained. There is little money to pay the characters to help deal with whatever is attacking and killing livestock.
Game Master Notes gives some details on the culprit, a werewolf, and how the adventure will proceed.
The Opening Act sees a couple of villagers being attacked by wolves and a werewolf.
Rumours has ten rumours each for the villagers, gypsies and the local lord, each marked as being true or false. There are also ten fortunes.
Key to the Village of Jonda covers the locations in the village.
Key to Madar Mansion covers the manor of the local lord, which has three levels. There is an assortment of tricks and traps which involve getting more treasure, rather than being needed to be solved to complete the adventure.
Following this is one page for a player handout and the final four pages of content have a map of the village and the manor.
Call of the Werewolf in Review
The PDF lacks bookmarks and is long enough with enough different sections that these would have been useful. Navigation could be better. The text maintains a two-column format and some minor errors were noticed. There are a variety of colour and black and white stock illustrations. Presentation is okay.
This is an adventure that has a little bit of investigation, to discover what is responsible for the attacks, then heading to where it is, finding it and killing it. Though straightforward, as this uses an old school ruleset, lycanthropy is a pretty serious danger for characters, and there’s more than one werewolf. Call of the Werewolf can be found by clicking here.
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